Coming soon (hopefully): More programming

So a while ago I discussed a tiny tiny Unity programming project that I wanted to work on.  I wanted to make it so I could create little boxes using a button, then have those boxes all explode outward depending on how many boxes were on screen.  I am proud to say I successfully did it, and am now looking to expand my Unity knowledge.

The most immediate desire would be to make these boxes act more like particles of explosive material, IE they should explode in directions that are away from the densest cluster of themselves.  Then I’d like to see if I can make the explosion start in a particular place and travel along the length of the material until all the material has been exploded.  I’m not sure at all how these would work, but they’re part of an idea for a game I’ve been having for a while now.

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