I wrote recently about how it feels CK3 was made for the Devs to have fun and not the players. I’ll add a few more final thoughts on the specifics of my Gavelkind/partition gripe.
So to reiterate, Gavelkind aka Partition was an inheritance law in Crusader Kings 2 in which your children each inherited a title on your character’s death. Since you then played as one of those children, each generation you would end up weaker than what you started with. Players didn’t like this and so the first thing anyone did in a game was change their succession laws to “not Gavelkind.” Primogeniture, Seniority and Elective were all different choices with interesting drawbacks but they solved the problem of getting weaker every death quite nicely.
In Crusader King’s 3, the dev team decided that rather than improve Gavelkind so it was more fun, they would just lock people into Gavelkind as the only possible option. Now it’s impossible to switch out without either being a Bohemian or having some very late game tech (games often end early when they player gets bored however). Even elective monarchy doesn’t stop Gavelkind anymore.
I feel this was entirely the wrong move. Gavelkind isn’t fun, they should have made it more fun instead of locking you into it. CK2 had a very weak way of trying to make Gavelkind be viable, by increasing how many holdings you could have without penalty. But it was rare that a character could actually conquer or inherit enough holdings to made that useful, so it didn’t actually matter.
I’d much prefer it if CK3 made this succession law useful in a way that would be interesting to the players, then went back to allowing us to pick succession laws early.
Here’s an idea: since in Gavelkind every child inherits equally, maybe make it that under this succession law the player can pick who they will play as next. Not pick their heir, just who they will play as. You often get into a situation where your eldest child is a moron whereas your second oldest is smart, strong, handsome, and highly skilled. Without doing game-y shit like killing off your own child, their is now no way to play as that second son instead. I’d make it so that Gavelkind lets you play as them.
The eldest child would still inherit the highest title. Your older brother would still be the king or emperor while you’d be stuck as a count. But since you’d now be playing as a character with tons of good traits, you’d have to resources to climb your way back up. Even better is this would create a dynamic way for the player’s power to scale down during the game. The game becomes very boring very quickly once you created an empire, created your own faith, and are now too strong for anyone to challenge you. Players also don’t like losing wars, so they tend to just rage-quit instead of continuing play if something bad happens to them. This creates a dynamic where the player’s power goes exponentially up forever, and nothing can challenge them besides very boring and arbitrary RNG.
This Gavelkind change would change that. All the player’s heirs are equal under this succession law, so having the player choose who they will play as would be perfectly fine. And yet it would let the player lose a lot of power without rage quitting. This would be especially fun for players who play the genetics game, as choosing to continue on as a minor noble with all the good traits would be more rewarding for them than continuing as a powerful emperor or king.
In CK2 as a republic you could even choose your heir this way. Normally your heir was the oldest member of your Dynasty as a republic, but there was a special minor title called “designated heir” that let you get around this. You could do something similar in CK3 (although minor titles have been removed). Just call it “father’s/mother’s blessing” and draw parallels to the story of Jacob and Esau (it is a game all about catholic royalty, remember).
Mechanically I’d like to stress that my idea wouldn’t change how the inheritance works. If you choose to play as your youngest son instead of your oldest, you’ll still be choosing to play as the weakest successor. But it gives Gavelkind an actual reason to exist and be fun. If you want to stay powerful every generation, you pick Primogeniture. If you want to play the election game, you pick Elective. If you want to reunite your family lands after handing out vast tracks to your uncles, you pick Seniority (and for god’s sake don’t limit Seniority to only Bohemians!). But if you want to choose your future, you can stick with Gavelkind, the “historically accurate” inheritance law.