Yesterday I talked about the first case in the second game of the “Great Ace Attorney” duology. Today I’d like to talk about the third case from that game. Yes the second case was also good but I don’t have my thoughts in order about it yet.
Once again, this is my thoughts about a murder mystery game, so total spoilers ahead!
I liked this case, 9/10. The first day of the case built up to be better and better as it went along, although there were a few moments in this case as in case 2 where I didn’t know what evidence to give people in order to succeed. They developers of this series have slimmed down everything in the game to give you more hints (Iris will directly tell you when you still have shit to do) but it can still be very illogical what things you have to show to which people to progress.
The investigation section for this case was incredible though. Both days’ investigations built up so expertly to interweave so many competing threads. Even though I guessed a lot of it early, I still had a wild ride and I didn’t guess everything. The character work was also top notch, I found Van Zieks (the prosecutor for this series) a lot more boring during the game that preceded this one, he felt like a sub-par Godot (the prosecutor from Ace Attorney 3: Trials and Tribulations). But getting to chat with Van Zieks face to face and hear his side of things really rounded him out, even if it’s a bit cliche that they gave him Ace Attorney Prosecutor Backstory A: dead family.
I also think case 3 was a case where the writers sort of learned a lesson of what NOT to do from previous Ace Attorney games. This case featured a defendant who helps the prosecutor (like Wocky Kitaki in 4-2) and a completely impossible “murder” (like Max Galactica flying away in 2-3). And yet both of them are handled very well. The defendant has a much better reason for “helping the prosecution” than Wocky Kitaki ever did, since this defendant truly believes his “teleportation” machine worked and that the murder that occurred was all just a tragic accident. Although he is “helping” the prosecutor by saying his machine worked, and that fact implicates him for the crime, his reason for sticking to his story are understandable.
And although teleportation obviously isn’t real, pretty much everyone in this case knows that and it’s clear that they are sort of just humoring Van Zieks, who also at least presents genuine evidence of the defendant committing the crime besides “your machine did magic.” In this way we have an “impossible” murder mystery that doesn’t stray into parody territory with genuinely impossible plot points.
I do want to say that on day 1, the only underwhelming part of the story was Herlock Sholmes (the obvious Sherlock Holmes expy). They’ve made him a lot more like a classic Ace Attorney protagonist, in that he has money issues.
Ask Apollo, ask Phoenix, ask Athena, the Wright Anything Agency is always going on and on about how they have no money. In the first game I thought Sholmes was absolutely loaded with dosh. He has a massive house filled with valuable trinkets and machines, and a partner who is constantly publishing his exploits in serialized form. He has steady income and a lot of wealth, so why would he complain about money problems? In this case though he’s a poor scrounger and on Day 1 that made him a lot less “fun” to be around, he was less bombastic and more pitiable. I even thought the Day 1 “Great Deduction” was underwhelming.
I think his Day 1 great deduction should have gone differently. The first part of the scene is proving that Tusspell smacked a man over the head with an arm when he tried to steal, the second part is proving that what Sholmes thought was a real policeman was actually wax and what he thought was wax was a real policeman. The two contradictions together demonstrate that a famous waxwork called “the professor” was stolen from Madame Tusspell’s waxwork museum.
But… the deduction doesn’t flow to me. It should be flipped: the first part should be with the policemen, and finding out that the wax one has a missing arm sets up a mystery of where the arm is, while finding out the other is on the case looking for something sets up another mystery. Then part 2 solves both mysteries, she used the arm to KO a guy and she called the cops because “the professor” was stolen. As it stands when we saw the wax cop missing an arm, I wasn’t surprised because I already knew where the missing arm was.
Day 2’s deduction on the other hand is the single best “anything” in Ace Attorney I’ve ever played.
Ace Attorney usually doesn’t do these kinds of scenes well, I remember in GAA1 Case 5, where Gina gives you the disc and tells you not to give it to Eggs Benedict. Both of them are yelling at you then the game just zooms out back to investigation mode. The whole tension of the scene is lost because you now have to click on Sholmes to progress with the Great Deduction.
But in this case the scene worked perfectly. You bust down Drebber’s door and see a time bomb and upturned furniture. Everyone’s scared but Sholmes’ deductions is that the bomb isn’t real. Then you solve his deduction and use the crossbow to find the head of the “professor.” But the deduction isn’t over! For the first time we get deductions part 3 and find that Drebber is in the safe. But it still isn’t over because the bomb was real! And Sholmes disarms it and everyone says funny stuff. I’m not describing it well but honestly this was the best Ace Attorney anything I’ve ever played, better than using the metal detector on Von Karma, better than using the Mood Matrix on Blackquill, this was just A++++++
This case was allllllllllllmost perfect. I think my biggest quibble besides Day 1 Sholmes was when Ryunosuke had to name the accomplice to Drebber. It was Courtney Sithe, but she was such a minor character that by the time I got to that point I had straight up forgotten what she had done up to that point. When I finally named her I vaguely remembered the “500 scalpels” bit in her notebook, but that was not the part of the investigation that stood out to me. If we’re going to make her part of this case she needs to be more involved, otherwise in such a broad ranging case like that she faded into the background of my memory and I was floundering to remember who she was and why she was in this case.
We had focused a lot on Asman (who was a con artist) and Harebrayne (who had been duped). Either of them could have fit the description of “accomplice” with a little tweaking. Maybe Harebrayne was told to do things and didn’t realize he was accidentally moving the body? Maybe Asman set up this whole get-rich-quick-scheme with Drebber but Drebber double crossed Asman at the last minute? We had focused on them so I picked them before picking Sithe, about whom I remembered absolutely nothing aside from her short blurb in the court record.
I feel although there isn’t anything totally illogical about who you’re supposed to finger for the crime, but I just had so little to go on that there isn’t a compelling reason to pick the character you’re “supposed” to pick. Sure it works as a shocking swerve, but it isn’t as compelling in a narrative sense.
I also find Sithe as the accomplice incredibly lazy. I’ve noticed a trend in AA games (and other mysteries) wherein making one of the cops or lawyers part of the guilty party gives carte blanche to explain away any and all inconsistencies with “well the people investigating the crime covered up their own misdeeds.” My challenge to mystery writers (and Ace Attorney writers in particular) is to make an entire narrative where the law enforcement is never part of the crime.
Using them to upend the entire mystery isn’t out of the realm of possibility, there have been real detectives who used their position to cover up their own crimes, but narratively it lets you ignore all the “impossibilities” that had been driving the case up to the point the law enforcement is indicted. GAA1-5 was a great case, but it also did this. As did Rise From the Ashes, which this case in some way mirrors. It starts to get a little predictable when at least once a game they need to make law enforcement be the villain so as to allow themselves to change up the evidence of the case half-way through. There are other ways this can be done, law enforcement wasn’t evil in 1-3 (Steel Samurai case) but the facts of the case changed naturally as the thing built up, without ever contradicting themselves or needing to bring in “someone changed the evidence.”
Final thought: this is the ONLY time so far that I have truly liked the Jury in these cases. In GAA1-5 I thought they were acceptable, but this is the first time I’ve LIKED them. On day 1 at least. Day 2 they again just get in the way, but on day 1 they actually add to the trial in a dynamic way.