Addendum: Factorio is getting worse as a game

I posted a while ago about how I loved Factorio but didn’t like Factorio: Space Age. The crux of my argument was that Factorio rewarded players creativity and expression, letting and encouraging the players to find their own solutions to problems and play “their way.” Space Age undid all that, the devs have decided that there is only 1 right way to solve each problem, find their way and do what they want you to do. There is no more player freedom and expression, no more playing “you way,” it’s the devs’ way or the high way.

I decided that Space Age was a bad expansion pack, but at least the base Factorio game was still untouched, right? Well no, Space Age’s “my way or the high way” ideology has also infected the base game. The game has certain achievements for completing it within certain constraints, and now the devs have decided that if you play “your way,” you are no longer eligible for their achievements.

Nefrums, a Factorio youtuber, used to have an amazing series of videos where he completed 100% of Factorio’s acheivements in a single base in a single session, a speedrunning achievement in which he held the world record many times. The only realistic way to complete this gargantuan task was to change the way the game was played to make them possible. The task was still monsterous of course, it wasn’t at all easy by any means, but it was possible since Nefrums was allowed to play “his” way.

Now an update has made playing the game Nefrum’s way no longer possible. When you start a new game, you can see all the little tweaks you can make to how the game is played. There is a warning next to *every single tweak* saying that if you change this setting, you disable some achievements. Obviously it’s no longer possible to play Nefrum’s way since he would change these setting but still get 100% of the achievements in a single base. But again, the devs don’t want you playing “your way,” it’s the devs’ way or the high way.

So now even the base game has decided that if you aren’t playing “correctly,” you need to be punished for your arrogance. The devs have become so insular that they are seemingly enraged by anyone playing “wrong,” so they need to change the game to “fix” them.

Achievements don’t harm the devs in any way, they are purely a motivational factor for the players. If Nefrums wants to get 100% of the achievements by changing the settings, that doesn’t hurt the devs and it doesn’t hurt any of the other Factorio players at all. So there is no reason to change things and disable those achievements except pure spite, pure spite that someone, somewhere might be playing the game “wrong” and getting achievements in the “wrong” way.

Such a shame that the devs I once thought were pinnacles of the video game world have become so spiteful and insular. I don’t think I’ll even play another game of theirs, I’ve been burned badly with how bad Space Age was relative to the Factorio base game, and now they’ve even gone back and changed the base game to make it worse.

Such is life.

Addendum, I’m sure fans and devs might be angry at my post, and attack me by saying Space Age is making hella bank and so I’m just a hater. But I think the evidence shows the wider community agrees with me. Factorio’s base game is rated “Overwelmingly Positive” by the Steam reviewers, a mark of excellence only a very few games achieve. Factorio: Space Age is rated at a mere “Very Positive,” and the recent reviews give it a “Mostly Positive,” meaning barely a majority of the reviewers gave it a thumbs up.

“Mostly Positive” is a very low bar to clear in Steam reviews, only the worse of the worst video games will ever score below “Mostly Positive”. So in grade scales we could say that the base game got an “A,” its expansion got a “B,” and the recent players of the expansion give it a “C,” a barely passing mark.

It’s pretty clear that many many players, not just me, think Space Age is a worse game than Factorio was. If you like it, I am glad, but I don’t like it, please don’t get angry at me for not liking a game you like.

Stardew Valley: Nitpicks and Wishes for more

To round out my series on Stardew Valley, I’d like to talk about where I *wished* the story had gone. I already spoiled the whole story in a prior post: the spoiler is that there isn’t really a story to spoil. Now I’ll talk more about the story I *wish* I could have spoiled.

I want to start by acknowledging that Stardew Valley was made by just 1 guy. All by himself. I know that he didn’t have the time or the resources to write a national epic. So I only want to talk about story beats which I feel could have been added in easily using the simple dialogue and cutscenes the game already uses.

To start: I wish the Jumino, Jojo Mart (aka Evil Walmart), and Mine plotlines were more interconnected. I wish Jojo Mart was more overtly corrupting the town, and the Juminos were fighting back. And I wish the monsters in the mine were set loose by the Jojo Mart mining operation.

To start, I think that Jojo Mart corrupting the town could have been gotten across in the few few dialogues with the townsfolk. On the first day you get a quest to introduce yourself around town, but while this is a great way to meet the neighbors they all have very generic greeting dialogue. Some might say “oh you’re that new farmer!” to let you know they’re friendly, and I think one says “why are you talking to me” to let you know he’s unfriendly, but more could be done with this.

Pam is the town bus driver, but her bus is broken down. I wish she’d complain about that when you first meet her: “I drive the bus to Pelican town, or I used to”. Shane works at Jojo Mart and seems to hate his job, I wish he said something about that: “do I like my job? Of course not, but what other choices do I have around here?” And a few people could complain about how you’re the first new face they’ve seen in ages, mostly people just move *away*. They could even connect that by saying that when Jojo Mart came they thought it would breathe life into the town, but instead the decline accelerated.

Not every character needs to say something like that, I’d say no more than 5 pieces of dialogue need to be written. But when you’re introducing yourself, this would at least give more of a hint that the town isn’t entirely happy-go-lucky, and that the conflict with the Evil Walmart is something the townsfolk take seriously. As it stands, only Pierre seems to care, and that’s only because he runs the General Store, which is the single solitary store that actually competes with Jojo Mart.

The conflict can still be generic and maybe not even outright stated. I’ve love if Jojo Mart were some secretive evil corp that knew about and was working against the Juminos. But it could be the simple hippy complaint of “ever since Walmart came to town, the jobs and happiness left,” which is a fine premise for conflict even if I disagree with its economics.

So once it’s better established that the Evil Walmart *is* Evil, then I think a lot of the game does a fine job with background storytelling about how the town is decaying and the Juminos want to fix it. The bus is broken, the Juminos fix it. The mine carts are broken, the Juminos fix it. The community center was once the life of the town, the Juminos can bring it back. And it would mean so much more to be able to kick out the Evil Walmart if they were actually established as a degrading influence in the first place.

From there, I wish the game actually did something with the mines. You get a quest early on to reach the bottom of the mines, and I assumed there’d be mystery and revalations down there. Instead all there is is some combat items and a key which unlocks a post-game infinite dungeon where you can fight in the mines forever. It’s fine as a gameplay reward, but really underwhelming overall.

I’d like it if every 30 floors of the mine, instead of just getting a combat item you got a diary page from the Jojo Mart expedition which caved in the mines in the first place (as seen at the start of the game). Chasing diary pages is hardly groundbreaking storytelling, but I would have appreciated it and it would have given a chance to let us Know Our Enemy, if indeed the game’s only plotline is working against Jojo Mart.

The diary could be generically evil, talking about strip mining for minerals and Digging Too Deep/Too Greedily. But it could also give some weight to the Juminos. Does Jojo Know about them? Are they working against them? Do the Juminos specifically hate Jojo Mart as a commercialization entity that’s destroying good old fashioned farming values? Or are they just sad that the town has lost touch with nature?

Finally, the diary could explain that it was Jojo that awakened the monsters in the mine, and that’s why its suddenly so dangerous. Now maybe this isn’t what the creator had in mind, I mean there’s an adventurer’s guild, maybe in his mind the mine has always been dangerous. But personally I thought it was a little weird that there’s these deadly creatures right outside town and no one seems to care. I’d be more willing to accept it if they only started being there recently.

Finally, I like that the Juminos don’t really say much, and mostly just emote happily at you. But I’d like to know just a bit more about *why* they were there, and I think the wizard from the beginning can be a good character for this.

I said earlier how I thought it was strange that in this otherwise modernish farming sim, you have to speak to a wizard who helps you translate the Jumino’s message. He becomes a character you can befriend after this, but otherwise I don’t think he has any story relevance, he’s just some guy. A nice guy, but just a guy.

I wish his friendship arc had him taking on more of a mentor role, telling you about the Juminos, about forest spirits, about how they protect the town and how the town lost its way. Again nothing groundbreaking, but it would at least satisfy my curiosity that there *is* an answer, because in the actual game I spent the whole game hoping to find an answer and getting nothing.

In fact, with regards to the wizard, the adventurers guild, and the Juminos, it feels overall weird that this game is set in present day. The Mayor has a car, you arrive to town on a bus, there’s TVs and electricity all over. And yet there’s a wizard, an adventurer’s guild, friendly forest spirits, and evil monsters in the mine. This could have been an attempt at modern fantasy, or magical realism, but a straight-up robes and wizard hat wizard still felt jarring to me when I first played. I wish the wizard had more to do with the story, because that jarring feeling could have meant something, I could have recalled that feeling as I reflected on how much I’d learned from the wizard over the course of the game. But instead it’s just a moment of “ok, this game is weird” before he starts acting like any other character.

Anyway that’s what I wish the story of the game was like. I wish there was more of a conflict with Jojo Mart, I wish the mines gave you nuggets of story, and I wish someone, preferably the wizard, told you more about the Juminos. The game is still incredibly, I’ve played through it multiple times, but I still wish the story was a little more than nothing at all.