Last time I was writing about the gameplay of Stardew Valley. I consider it very much like a farming version of Factorio, but the gameplay isn’t the only thing that keeps me interested.
Stardew Valley is a very “cozy” game for lack of a better word. The art style is all cutesy, with animals making little hearts whenever you pet them. The characters are also written to be very sweet (or saccharine, depending on your taste). They each have their own life problems, but most of them will be unwaveringly kind and loyal if you give them even a modicum of respect. So most of your time will be spent walking through this colorful world with cute animals and plants, talking to people who will be your friends almost from the word go, and engaging in a story where you are single-handedly revitalizing a small town with your rustic farmstead.
So yeah, “cozy.”

But for all the fact that I like the town, the world, and the story, I feel like the game routinely fails to stick the landing. The game is full of plot points and story elements that seem like they should be important and meaningful, but then don’t go anywhere and no one cares about them. Warning: total spoilers ahead.
The overarching story of Stardew Valley is about rebuilding the town’s community center with the help of some forest spirits named “Juminos.” The community center was once the heart of town life, but has become run down and disused ever since Jojo Mart (aka Evil Walmart) moved in next door. You’d think these stories might be connected: was the moral decay from going to Evil Walmart instead of a general store causing the townsfolk to lose their passion? Was the Evil Walmart the cause of the town’s becoming run down? Did the Evil Walmart’s strip mining operation cause the Juminos to appear and try to fight back?
No not really. The Evil Walmart is just there. The Juminos are just there. The strip mining blocks off the local mines for purely gameplay-based reasons (not overwelming the player in their first week). But none of these plot points have any relation to each other. Don’t expect any sort of final boss fight or plot twist, everyone’s too nice for that.
Before you can even talk to the Juminos, you have to find the magical wizard who teaches you their language. Wait, a magical wizard in this rural farming game, is he going to be a mentor figure? An Obi-Wan who teaches you the ways of inner strength? No he just lives there. Zoning guidelines meant he couldn’t build his magic tower inside city limits so he lives out in the forest, don’t question it.
And the town really is run-down, for example the bus driver is unemployed because her bus is broken. Did the Evil Walmart cause the town’s decay, and are they lobbying the state to prevent repair so they can swoop in and buy land on the cheap? No, things are run down so the Juminos can have stuff to fix for you. And when the state’s Governor comes to visit the town no one talks about the decay and everyone has a good time with him. Even though you can fix things, and people are grateful, it feels so disconnected from everything (and people aren’t all that broken up that the town is broken) that it’s hard to feel proud for what you’ve done.
And again, what about that strip mining operation? The mines you can visit are infested with evil monsters, but are closed off at game start because of a rockslide caused by the Evil Walmart. Did the Walmart cause the mine to become evil? Are the Juminos nice spirits to fight back against these evil spirits? Does the town mind that there’s killer monsters lurking just outside town? No, there’s an adventurer’s guild that takes care of them, no one minds.
And what about clearing the mine itself? You get a quest to reach the bottom of the mind and find what’s down there, do you find anything meaningful that might add to your understanding of the world? Maybe the secret of the Juminos power? Or evidence of the Evil Walmart’s misdeeds? No, you find a key that unlocks a new mine you can explore. This new one’s infinite, so you’ll never reach the end.
These may all sound like disjointed, meaningless complaints, but I truly feel like this game has a “journey/destination” problem. In the moment I love every minute of it, but completion just feels like checking off boxes, I never feel a sense of relief or amazement for what I’ve done, and the story is part of that.
I feel the game could be so much deeper and more meaningful if these stories were connected and expounded upon. The town is pretty run-down with some folks either unemployed or working bad jobs because of it. People should comment on this, and there should be a sense of elation from the townsfolk when you fix things. Instead they mostly just do and say what they always did, and at most they have a new daily schedule based on what got fixed.
I feel like the Evil Walmart and the Juminos should be connected in some way too. Either the Walmart caused the decay of the town or the Juminos are fighting back against the Walmart or something. But aside from a single cutscene in the beginning and one at the end, the Walmart doesn’t even figure into the story at all. It occupies a large chunk of the narrative’s setup, but with almost no intrigue or payoff.
And I feel like the Wizard and the haunted mine are too unusual to not get some story justification. You could have skipped the Wizard and just let the main character learn the Jumino’s language on their own. Of if you must have him, then give him a purpose, even just the visual gag of the local Wizard walking to town to buy groceries would be nice. But instead he spends all day in his tower not doing or saying anything of note. And the mine is just a monster dungeon that people comment on without thinking about the implication of holy shit, man-eating monsters are living not 5 minutes outside our town! Good thing the game doesn’t let them leave the mine!
During my first run of the game, I kept thinking that there would be some mystery, some deeper connection that I’d find as I played the game further. But no, the entire story is basically revealed to you within the first 10 minutes of gameplay, and there’s nothing to say or build upon after that.
So I said there’s spoiler in this post, but really the spoiler is that there are no spoilers. You can get the entire story by just playing for 2 hours before refunding it on steam. And that’s a shame.