
Dominions is a strange series of video games, and with Dominions 6 coming out soon I thought it might be good to reflect on my strange association with these games. These are games I spend hours thinking about, but far less time playing. That’s not because the games aren’t fun, they’re really fun. And that’s not because I don’t have time, I have lots of time. It’s because these games are strange and playing them is even stranger.
Dominions puts you in control of a god and a nation and tells you to conquer the rest of the world and assume the status of pantokrator, All-Mighty God. Your “god” is really only a pretender god until they become All-Mighty and subjugate every other god in the land. The nations you can lead are incredibly varied and interesting, from Amazonian dinosaur-riders to Incan Bird-people. From enormous Frost Giants right out of Norse Mythology, to Bandar Log monkey people right out of Hindu mythology. You can be big, you can be small, you can use 8 different types of magic, and each nation plays almost completely differently.
Then on top of the nation, you pick your god. While the nation you choose is the base, your god is the spice, and can change how your nation plays all by themselves. They can have powerful Death magic and give some of your units invulnerability. They can have powerful Nature magic and give some units regeneration. They can have specific magic paths to cast specific, highly useful spells. Or they can be the boring but probably most useful type of god who makes your nation better at making money and staying stable. You get more troops and income that way but it’s less fun.
Once you’ve picked your god and nation, you duke it out with other nations in an incredibly complex strategy game. And how well you can research spells, script magic casting, and summon the right troops will determine whether or not you win. There are so many strategies and tactics you can choose here, that it’s hard to even give a small overview without going overboard.
- You can have death mages bring forth hordes of skeletons to overwhelm your opponent with sheer numbers
- You can have astral mages pick a specific enemy and slay their soul
- You can have fire mages rain fire on the battlefield, or air mages rain thunder, or water mages rain rain (water is a bit less impactful than the other schools of magic).
- You can summon an infinite horde of tiny imps to help you. The imps may be tiny and weak, but an infinite horde of anything is tough to deal with
There’s so much to do, so many strategies, and it’s all so fun and I haven’t even gotten to the higher level stuff you can do! Equip a powerful Titan with a bunch of hand-crafted gear and they can kill an army of thousands all on their own. Cast “Ethereal” “Ironskin” and “Gift of Flight” on a group of war elephants and see your flying circus tear through the enemy’s units. Or summon a legion of wolves from the edges of the battlefield to attack your enemies from all directions. There’s a lot of choices to make, a lot of ideas to implement, and a lot of fun to be had.
But I spend more time thinking about this game than actually playing it. That’s not because I don’t want to play. Its because a the sheer complexity of the game prevents me from playing in really weird ways.
The game is way too complex for its own AI. I’ve said before that in other strategy games like Civilization, the AI isn’t good at playing its own game. Well in most games the AI is at least competent enough to give you a good time, but the Dominions AI just isn’t. So playing against the AI… isn’t really as fun? I mean it is fun, but when I play against the AI I always have this thought in the back of my mind that “this isn’t good enough.”
So play against humans, right? That’s the standard fair when you’re tired of playing the AI. The problem here is that Dominions is so complex that taking a single turn could take hours. And in games that can last 60 turns or more, that isn’t sustainable. So the classic way to play Dominions is a variant of the old “play-by-email” system where players will have 1 day to complete their turns and send them in, then at midnight the turns are processed, the game state is updated, and players now have another day to play their next turn. This leads to a single game lasting months, although the vast majority of that time isn’t spent playing. But still, a months-long investment is a big ask to play a video game.
I do want to play Dominions in multiplayer, it seems really fun and I enjoy it in single player. But I’m of course not very good at the game (since I have no multiplayer practice) and with a community as small as this one it can be very insular. That in turn makes it harder than it should be to time help and get better. It’s also hard to even find games. The community only seems to congregate on discord, which is a wretched hive at the best of times and even more parochial in a niche community like this one.
So I haven’t played even though I want to. Usually I’d ask friends to play, but few of my friends even play strategy games and even fewer would have any desire to ever play this strategy game. I’d like to play more, but for now I’m stuck. So I spend all my time thinking about the game, dreaming about strategies to use, and just wondering if I’ll ever play it for real


