I’m finishing my sort-of review of Great Ace Attorney 2 with it’s final case, Case 5. Note that as always, there are total spoilers for this case and this game. BUT ALSO I had a lot of thoughts about this case that related to previous games in the Ace Attorney series, so there are also spoilers for Ace Attorney games 1, 2, 3, 4, and 5! If you plan to play any of the Ace Attorney games, please do as they are on Steam and very good! Here is the Ace Attorney Trilogy and here is the Great Ace Attorney Duology. But with that said, spoilers ahoy!
I’m gonna be honest, the ending of GAA2 Case 5 was kinda underwhelming I felt like a lot of the mysteries that had lasted two whole games were solved with wet thud.
I think the most charitable review I can give of GAA2-5 is that it’s an Ace Attorney Final Case. The series has fallen into something of a formula where in roughly half of the games the final case presents you with an impossible murder (here the murder of Detective Gregson) with seemingly no motive behind it. Yet as you unravel the tangled web of lies you find that this murder ACTUALLY occurred because of an unsolved murder that happened 7, 8 or even 15 years ago (here the previous murder is “the Professor case”)! Unraveling your present case necessitates you unravel the case from the past, which usually results in the protagonist solving two murders at once on the same day. And sure I get it, this formula is pretty strong, but I never felt like GAA2-5 did anything to rise above formulaic.
And that’s not the only way this case feels like Ace Attorney formula. Pretty much every Ace Attorney game since the first one has had to have “the Edgeworth” arc. So spoilers for a 20 year old series, but in the very first Ace Attorney game Edgeworth was an eeeeeeeeeevil prosecutor who acted as the game’s primary antagonist. He forged evidence, coerced testimonies, and overall acted like a dick. But halfway through the story, the game starts to humanize him a bit more, until the last case involves him being accused of murder and you having to save him. This allows him to go from being an evil antagonist to being a good protagonist, and now he’s one of the franchise’s most beloved characters. This character arc of
be evil->get accused of murder->become good
Is repeated surprisingly often in these games, and even when they’re not directly accused the prosecutor character for the game has a tendency to start off evil but turn good halfway through. So I wasn’t really surprised when the GAA duology’s antagonist, Prosecutor Van Zieks, ended up on the docket and had to be defended, he was just going through the necessary motions laid down by Edgeworth.
The only thing that isn’t really formulaic is the tropes this game pulled from other animes, where the childhood friend of the hero gets separated from the hero and turns into an antagonist with their own secret motives. This happened with Kazuma, who was your protagonist’s mentor in the first game before dying in that game then undying in this one so he could come back as a new prosecutor to replace the Edgeworth-ified Prosecutor Van Zieks. Yes Kazuma was a cool guy, but I don’t think his de-dying between the first game and the second was cool enough for the job he does in GAA2-4 and 5. He’s nice to have, but not overwhelmingly positive.
With all that, I kinda didn’t like this case. And it’s hard to put down my feelings in a coherent structure so bear with me.
I think one thing that keeps making me dislike this case and this game overall is how it undoes the good feelings I had for what came previously. I really did like Case 2 of GAA1. It had a bit of a flat ending with the underwhelming “murder” but it worked well enough with the emotional drama that I gave it an 8/10.
In a way that case reminded me of Case 5 from Trials and Tribulations. In T&T you had a man who was fundamentally justice-seeking (Godot aka Diego Armando) but who was filled with rage for the one who “killed” him (Dahlia). He saw Misty Fey channeling Dahlia’s spirit and despite knowing that it was wrong, despite knowing Dahlia was already dead and couldn’t be harmed, he couldn’t help himself, he killed Misty Fey. Misty Fey for her own part was not a bad person, she had her flaws but was trying to save lives, using Diego’s plan no less.
This collision between two fundamentally justice-seeking individuals, and one killing the other for a terrible reason, played a lot into the emotion of that trial, and is part of why I hold it in such high regard.
Case 2 of GAA1 also had some of this. Kazuma was a good man, and the Ballerina who killed him was motivated by fear rather than hatred, so her feelings could be sympathized with. A miscommunication between the two of them led to fear and anger and ultimately death. It was an ok end to Kazuma as a character, even if it was somewhat underwelming. Then this game comes and undoes all of that. All my good feelings for Case 2 are completely washed away because now that case is *meaningless*. Nothing happened, there was no tragedy, no hurricane of emotions, Kazuma didn’t actually die he was just hiding. It turned one of the first game’s top 2 cases into a joke of IT’S ME RYUNOSUKE, IT WAS ME ALL ALONG RYUNOSUKE.
I felt the same way with this game’s Case 5 and how it altered Case 4 as a matter of fact. Case 4 was not that good to me, it felt like nothing happened. Some will try to compare it to Case 4 of Dual Destinies, but I strongly disagree with that.
In Dual Destinies, Case 4 focused on Apollo and his relation to Clay and Starbuck, Starbuck was the defendant. Apollo’s sorrow was not “fixed” by any means, but at the end Case 4 at least had a conclusive ending with Starbuck being found not guilty and saying that he would continue what Clay wanted to do: be an astronaut.
Case 5 in Dual Destinies by contrast focused on Athena and Blackquill, with Athena as the defendant. Although Clay’s murder entered into it, it was primarily about the murder of Metis Cykes. Dual Destinies had a Case 4 that led into Case 5, but it gave you a conclusion and an ending to Case 4 on the way. This game by contrast felt like NOTHING HAPPENED in Case 4. Nothing that happened or was discovered in that case felt in any way related to what happened in Case 5 because the entire murder scene and cast were completely different for the second case. The closest connection you could make between the two cases was the prison warder who was hiding his identity, but he was a completely different character between cases 4 and 5 since his disguise was revealed.
Case 4 didn’t end with a verdict or anything decisive whatsoever. In Case 4, my only highlight was the bit at the end with Sholmes, Iris and Mikotoba, where the game SEEMED to be implying that Professor Mikotoba, our friend of two games, was secretly Iris’ father. But even that emotional ending is undone in the same way that GAA1 Case 2’s ending was undone.
The emotional weight of “Iris found her dad and it’s Mikotoba” is undercut so we can have that same “Iris’ parentage” dramatic reveal a second time, only now with different parents (it’s Van Ziek’s dead brother). Her new Van Zieks backstory adds really nothing to the emotional weight except to undo my one and only highlight from the previous case. Instead of Iris’s dad being someone I’ve spent two games with (Professor Mikatoba), and the emotional connection between Iris and Susato (Mikotoba’s other daughter), Iris’ dad is someone I’ve never met (Van Ziek’s brother), and she doesn’t have any siblings or living parents now.
We turned a tragedy from the first game (Iris’s dad was supposedly killed in the first game’s first case) into a less emotional tragedy (Iris’ dad was killed before the games even began). All the fun misdirection in the first game, Iris straight up saying that her dad worked with Sholmes, that he went to Japan, all of that stuff made it seem like her dad was John Wilson. But the evidence COULD ALSO have worked if her dad was Mikotoba. But nope, all of that was complete lies, her dad was someone we never even mentioned until this game, Klint Van Zieks.
It reminds me of WWE in a way, you have a story that is careening towards an obvious and much anticipated conclusion, and so you change it to a different conclusion just to throw people off. It may seem dramatic but instead it’s just emotionally unsatisfying. Her accepting Sholmes as her new father figure is fine and all but feels incredibly strange when all of Game 1 was treating them like co-workers instead of family. In fact, this revelation of her deciding to treat Sholmes as her father would have been much better served by being a part of THE FIRST game rather than THIS one. In the first game they had a sort of emotional distance, so becoming closer would have made a happy ending. In this game their relationship is changed without warning and the game treats them more like they already are a family, with Sholmes going out and doing odd-jobs to pay for her (despite Game 1 implying she was the primary breadwinner due to her writing the popular Herlock Sholmes serialized detective stories).
From the moment I saw him, I knew Mael Stronghart was a Damon Gant type of villain, someone who is powerful with the police and prosecutors but secretly kills people to maintain that power. That’s not a knock on the game, it was satisfying to have been able to meet and talk with this major antagonist for two whole games before taking him down. And this Mael Stronghart storyline is something that was done well, the opposite of how I felt about the Iris stuff. These games were careening towards a dramatic confrontation with Mael Strongheart, and when we finally got to take him down it was satisfying.
My biggest issue with Mael was his goofy animations, he was clearly drawn and animated for his role in the first game where he is always standing up. But in this case he is sitting at the judge’s bench, so every time he needs to do one of his animations he has to first stand up in order to do it because they only programmed the animation for a standing character model. Just kind of goofy overall even if his theme is badass.
The ending of this case was kind of my only highlight again (so if they somehow undo this in a hypothetical next game, I’mma be real pissed). Sholmes wasn’t as wacky as I would have liked, but seeing Strongheart’s side of things, the things he did and the reasons he did them, it all made sense and was nice. The investigation section before that was very underwhelming however.
It was nice to play as Mikotoba for a hot second, he has a very different style to Ryunosuke, and a different relationship to Sholmes. But the “Great Deduction” they did together was the second worst of the two games, only better than the one in GAA2 Case 3’s waxwork museum. Mikotoba does a little dance every time he gives an answer, which was cute the first time but annoying by the 4th, and it’s always the same dance.
Then the whole POINT of a great deduction was also undercut here. The reason I liked them as a game mechanic was that Sholmes would make some insane logical leaps that were actually halfway on the way to the truth, and your character had to nudge him back towards a proper answer.
Notice this: the things Sholmes says at the START of his great deductions area always true, he just goes off the rails. In GAA2 Case 3 at Drebber’s hideout, Sholmes says “The device in the center of the room is genuine” and “Drebber is the reason for the upturned furniture.” Sholmes deduces that the device is a gravity machine and Drebber flipped the gravity of the room. In fact the device is a bomb and Drebber flipped the furniture to find the safe code. But finding those little connections between the absurd and the dramatic-yet-true are the fun parts of a Great Deduction. Sholmes does nothing like that here because instead Mikotoba just gives the right answers. It’s less wacky and a lot less fun. The logic of it was nice and the character work was ok, but overall this was not my favorite investigation section by a long shot.
Then there was court, starting with Judge Jidoku and ending with Mael Strongheart. You know, Ace Attorney has had every other character be the villain at some point, the Prosecutor (Mannfred Von Karma) the Defense (Kristoph Gavin) the Detective (The Phantom/Bobby Fulbright) the witness (most of them) and even the defendant once (that guy from 2-4). Finally we had the judge kill someone (Jidoku and Mael Strongheart). Now we just need one of the hyperactive female assistants to kill someone and these games can finally walk off into the sunset, having used every possible twist.
I thought the court sections were also underwhelming. I felt like a lot of things that should have been proven with evidence were instead just told to us by Strongheart and Jidoku, it felt like the game was running out of time and rushing towards a finish line. And because of that several things didn’t even feel explained despite all the exposition. Sholmes claims he removed Kazuma from the boat in GAA1 and told everyone that Kazuma is dead because he wanted Kaz to stay in Japan and be safe (he thought Kazuma was an assassination target).
But Sholmes also believed that John Wilson had been an assassination target, and John Wilson was killed in Japan. Clearly the assassins were in fact operating in Japan and Sholme’s attempt to stick Kaz in Japan would have just put him in even more danger. They try to say “oh Sholmes’ plan worked since Kazuma wasn’t forced to become an assassin” but Sholmes didn’t know about the assassin exchange, he thought these were assassination targets.
Finally, a lot of animations just undercut the seriousness for me. Van Ziek’s animations were obviously made to look good for his profile shot, they kind of don’t look so good when seen face-on. Mael Stronhart’s animations were made for him standing, so he kept having to stand up to perform his animation instead of sitting down like the judge normally does. Jidoku and Strongheart’s breakdowns also didn’t look great to me in general.
I think these two cases were just done in completely the wrong way. Case 4 should have completely been about the murder of Gregson and the murder should have been solved in that case. We should have had a lot LESS about the red-headed league and the street vendors, and instead had the ship section and convicting Jidoku be part of that case. Then at the end Kazuma should have indicted Van Zieks as the “reaper of the bailey” and claimed that Van Zieks gave the order to kill, so case 5 could then have focused entirely on the professor, Strongheart, and Kaz’s father. As it stood case 4 felt slow as molasses and case 5 rushed way too fast.
So wow, that’s a lot of words about Ace Attorney. And I have more words ahead! I’m going to go and replay the first game some so I can talk about it. I hope you don’t mind my ramblings, but it was enjoyable to write. And do play the Ace Attorney games! They’re great!