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Dominions 5: Always thinking, never playing

Dominions is a strange series of video games, and with Dominions 6 coming out soon I thought it might be good to reflect on my strange association with these games. These are games I spend hours thinking about, but far less time playing. That’s not because the games aren’t fun, they’re really fun. And that’s not because I don’t have time, I have lots of time. It’s because these games are strange and playing them is even stranger.
Dominions puts you in control of a god and a nation and tells you to conquer the rest of the world and assume the status of pantokrator, All-Mighty God. Your “god” is really only a pretender god until they become All-Mighty and subjugate every other god in the land. The nations you can lead are incredibly varied and interesting, from Amazonian dinosaur-riders to Incan Bird-people. From enormous Frost Giants right out of Norse Mythology, to Bandar Log monkey people right out of Hindu mythology. You can be big, you can be small, you can use 8 different types of magic, and each nation plays almost completely differently.
Then on top of the nation, you pick your god. While the nation you choose is the base, your god is the spice, and can change how your nation plays all by themselves. They can have powerful Death magic and give some of your units invulnerability. They can have powerful Nature magic and give some units regeneration. They can have specific magic paths to cast specific, highly useful spells. Or they can be the boring but probably most useful type of god who makes your nation better at making money and staying stable. You get more troops and income that way but it’s less fun.
Once you’ve picked your god and nation, you duke it out with other nations in an incredibly complex strategy game. And how well you can research spells, script magic casting, and summon the right troops will determine whether or not you win. There are so many strategies and tactics you can choose here, that it’s hard to even give a small overview without going overboard.
- You can have death mages bring forth hordes of skeletons to overwhelm your opponent with sheer numbers
- You can have astral mages pick a specific enemy and slay their soul
- You can have fire mages rain fire on the battlefield, or air mages rain thunder, or water mages rain rain (water is a bit less impactful than the other schools of magic).
- You can summon an infinite horde of tiny imps to help you. The imps may be tiny and weak, but an infinite horde of anything is tough to deal with
There’s so much to do, so many strategies, and it’s all so fun and I haven’t even gotten to the higher level stuff you can do! Equip a powerful Titan with a bunch of hand-crafted gear and they can kill an army of thousands all on their own. Cast “Ethereal” “Ironskin” and “Gift of Flight” on a group of war elephants and see your flying circus tear through the enemy’s units. Or summon a legion of wolves from the edges of the battlefield to attack your enemies from all directions. There’s a lot of choices to make, a lot of ideas to implement, and a lot of fun to be had.
But I spend more time thinking about this game than actually playing it. That’s not because I don’t want to play. Its because a the sheer complexity of the game prevents me from playing in really weird ways.
The game is way too complex for its own AI. I’ve said before that in other strategy games like Civilization, the AI isn’t good at playing its own game. Well in most games the AI is at least competent enough to give you a good time, but the Dominions AI just isn’t. So playing against the AI… isn’t really as fun? I mean it is fun, but when I play against the AI I always have this thought in the back of my mind that “this isn’t good enough.”
So play against humans, right? That’s the standard fair when you’re tired of playing the AI. The problem here is that Dominions is so complex that taking a single turn could take hours. And in games that can last 60 turns or more, that isn’t sustainable. So the classic way to play Dominions is a variant of the old “play-by-email” system where players will have 1 day to complete their turns and send them in, then at midnight the turns are processed, the game state is updated, and players now have another day to play their next turn. This leads to a single game lasting months, although the vast majority of that time isn’t spent playing. But still, a months-long investment is a big ask to play a video game.
I do want to play Dominions in multiplayer, it seems really fun and I enjoy it in single player. But I’m of course not very good at the game (since I have no multiplayer practice) and with a community as small as this one it can be very insular. That in turn makes it harder than it should be to time help and get better. It’s also hard to even find games. The community only seems to congregate on discord, which is a wretched hive at the best of times and even more parochial in a niche community like this one.
So I haven’t played even though I want to. Usually I’d ask friends to play, but few of my friends even play strategy games and even fewer would have any desire to ever play this strategy game. I’d like to play more, but for now I’m stuck. So I spend all my time thinking about the game, dreaming about strategies to use, and just wondering if I’ll ever play it for real -
What to read?
I’ve decided I want to start reading again. I used to read a lot as a kid, but fell out of the habit once I left high school. Now the only things I read are scientific papers. I feel like reading would be good to get back into as a fun thing I can do anywhere that doesn’t require a computer (like most of my video games). But I don’t really know what to read.
I used to read a lot of science fiction, especially from the so-called “golden age” of science fiction. Things like War of the Worlds, the Invisible Man, the Time Machine, that sort of thing. But I don’t know what other sci-fi has that same “feel.” I’d also put the Picture of Dorian Gray in that category of book even if it’s not sci-fi per se.
The other thing I read was mystery novels, but all the authors I used to read are passed and I’ve read most of their books already.
So I need to find things to read. Does anyone have any suggestions?
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What if it’s not an act?


I want to take you on a ride through the life and times of one of wrestling’s most notorious villains. It will be long and windy, but by the end I hope we’ll both have learned something about the wrestler and perhaps ourselves.
For those of you who don’t know, “New Jack” was a wrestler played by Jerome Young who was quite popular in the late 90s. Or rather, he was the opposite of popular, he was hated because he was a bad guy wrestler aka a “heel.” The character of New Jack could be charitably described as “racially charged,” promoter Jim Cornette created the New Jack character as a black “bad guy” who could be easily hated by the mostly white, mostly racist audience of his Smokey Mountain Wrestling promotion based in Appalachia.
To this end, New Jack would do a lot of bad guy things to make the fans hate him. But New Jack (and his tag team, “The Gangstas”) brought a novelty and an edge that made him stand out from every other bad guy around. For example, a wrestling match usually ends when one wrestler pins their opponent to the mat for 3 full seconds. The Gangstas demanded that they be allowed to win after holding their opponents down for just 2 seconds because of affirmative action. Also in wrestling, the punches and throws are usually fake so neither wrestler ever gets hurt. But New Jack is best known for his time in ECW where a large part of the allure was the wrestlers genuinely maiming each other, such as when New Jack threw Vic Grimes off a 20 foot high scaffold and onto concrete.
ECW is what made New Jack famous, gone were Jim Cornette’s racially-charged stipulations, in was New Jack stabbing and mauling his way into superstardom. Or at least “superstardom” as far as wrestling is concerned, 99% of people have never heard of him. But if you like wrestling enough to talk about it online you will eventually be told about New Jack and just how good of a heel he was. Because when he wasn’t hurting people for fake and for realsies, he was also a charismatic and innovative talker who could make you believe that he was a real sociopath who would do anything at any time just because he could.
Unfortunately his ability to make people believe backfired on him after the “Mass Transit incident.” In 1996 New Jack and Mustafa Saed (his tag team partner in the Ganstas) faced D-Von Dudley and Erich Kulas. Kulas was a 17-year-old fan who had lied about his age and credentials in order to live every fans dream of wrestling in the ring. To make the match look more “real” Kulas asked to be bladed, which is when a wrestler gets cut in the forehead to release a trickle of blood. The nick barely hurts but the stream of blood covers the wrestler’s face and makes them look like they’ve been beaten to a pulp. But when New Jack bladed Kulas, the knife cut far too deeply and Kulas collapsed, bleeding profusely as medical assistance had to be called.
If you know about wrestling, then you can see one side of this story. It’s really nothing more than a stunt gone wrong. Wrestlers blade themselves often because making things look “real” is part and parcel to wrestling. Kulas was completely untrained however, and so while almost all wrestlers cut their own face, Kulas asked New Jack to cut him. Whether due to Kulas moving at the wrong moment or just a mistiming, this led to what is normally a painless nick becoming a near fatal wound.
If you don’t know about wrestling but saw the news afterward, you can see another side. Kulas was underaged and undertrained, and New Jack is a sociopath who likes to hurt people. While blading oneself may be common, Kulas asked for New Jack to blade him, which is rare. New Jack took this opportunity to genuinely hurt someone because he enjoyed doing so.
And unfortunately, the second side is what most people saw. New Jack was eventually arrested and charged for the incident, although he was acquitted when his fellow wrestlers took the stand in his defense, saying that blading was common and this was just an unfortunate incident. New Jack passed away in 2021, but even up to his death he defended himself on twitter and in interviews saying Kulas was at fault and he meant no harm.
But what if it was all real? If you don’t remember the beginning of this post, New Jack’s real name is Jerome Young, and Jerome Young has also given numerous interviews (sometimes calling himself New Jack, sometimes calling himself Jerome Young) where he instead claims that he hated Kulas for being arrogant and disrespectful, and cut him deep to intentionally hurt him. Many of these interviews have been so called “shoot” interviews, in which wrestlers will drop their persona and talk about their real lives, real families and the truth behind the cameras.
So if Jerome Young gives a shoot interview saying he was an actual sociopath, where does that leave New Jack? Now it could be said that even “shoot” interviews are often “in character.” New Jack still had an audience and was still working as a wrestler even late into his life. Leaning on his notoriety to maintain image, fame, and a bit of money just makes sense. And saying “it’s all real” and then showing you something fake is the oldest trick in entertainment. As far back as the Epic of Gilgamesh, authors have gone to great lengths to ensure the audience that everything is real. The epic even implores the reader to go to the walls of Uruk and see the stone tablets where Gilgamesh himself recorded his autobiography.
So perhaps Jerome Young is still playing a character in those interviews, he’s still New Jack only now people want to hear the “real truth” so he tells the life story of Jerome Young but from the perspective of New Jack. But if that’s true, where does New Jack end and Jerome Young begin?
A lot of wrestlers seem to “become the mask” over the years, or maybe their mask was just their real face. How much of “New Jack” is also Jerome Young and vice versa has captivated fans for years. Wrestling is *clearly* fake, the punches aren’t real, the spots are choreographed, but there’s a real person going up there to play the hero and the villain. And while some lifelong heels love the fact that they can get genuine hatred from fictional acts, some of those same wrestlers use the idea of “it’s all a character” to defend their real life horribleness.
Jerome Young was an actual felon who actually stabbed a wrestler during a match. Not the kid Kulas from above, a different wrestler. And not during a botched spot, he pulled a knife out during a match and stabbed his opponent 15 times (though New Jack says it was only 9). Stabbing people may be central to the New Jack mythos, but it’s also something Jerome Young has done on multiple occasions.
So when New Jack would go on shoot interviews and talk about how he’d bladed Kulas on purpose and wasn’t sorry for it (only to in other interviews defend himself saying it was an accident) how much of that is him staying in character and how much of that is the genuine feelings of Jerome Young? The Jerome Young who also stabbed a wrestler in the ring on purpose and then would later say “hey it’s all an act” and “yeah I stabbed him because he pissed me off” at various times? How much of this is a genuine psychopath who uses “it’s all fake” as a defense vs a wrestler who really takes it way too far? And does he say both at different times simply because he’s “in character,” or does he sometimes tell the truth and sometimes lies to defend himself?
Because really, if you’re always in character, you’re never in character. And when you do something terrible on purpose only to later say it was just a mistake… that’s called being human. Everyone does that. It’s easy to believe that New Jack made a genuine mistake, he even asked Kulas if he was ok during the incident and this can be seen on video. It’s also easy to believe that Jerome Young wanted to hurt someone but didn’t want to be punished and hoped that Kulas wouldn’t die and cause a murder investigation.
I did this long intro on New Jack because I actually wanted to talk about someone else but needed my audience to understand wrestling before I did so. Nathan Fielder is a comedian with a few popular TV shows that I’ve never watched, but a friend of mine showed them to me and when I didn’t laugh at the joke, he spent the next hour explaining Nathan Fielder to me so that I could more better appreciate or “get” the joke. He also told me I had to watch this video by SuperEyepathWolf in order to see the “real” story.
Nathan Fielder plays a character who is socially awkward, uncomfortable around people, and doesn’t pick up on cues. He plays an autist. But he is also an actual man who in interviews and unscripted segments also has all those traits.
My friend loves watching Nathan Fielder not only because he finds the cringe-inducing humor genuinely funny, but also because he’s fascinated by the artistry and “mythos” if you will of an autist playing a comedian playing an autist. Part of the magic of the show is that it isn’t a “show,” it’s reality TV. The plot of every episode is Nathan Fielder trying to help a struggling business, but his ideas are things like “sell TVs for 1$ to abuse Best Buy’s price match guarantee” or “shame children into buying a toy by saying they’re babies if they don’t.” The insanity of the situation is only heightened when the business actually tries implementing these ideas.
The show has genuinely made the news because sometimes those ideas actually work. As with all reality TV, it may be scripted but it’s also “real.” This episode may have been chosen specifically for Nathan to have a wacky idea and cringe-inducing interactions, but he really used those ideas and didn’t script those interactions. The names, places, people and events are all true, only the facts have been changed.
And yet when you go deeper you realize that everything is an act. Nathan has has many interviews in which he’s far more relaxed and sociable. And you can even see elements in the TV show where something so funny and unpredictable happens that he momentarily drops the act, and it feels like the “real” Nathan shines through.
But even when you see the “real” Nathan, whether in interviews or in moments of the show, you still see a lot of the character of Nathan Fielder. A somewhat awkward man trying crazy ideas because he thinks they will work and doesn’t understand why people would object. Is he playing it up for a laugh, or does he just know that people laugh at what he normally does?
I think from what I’ve seen and heard, Nathan Fielder is bringing the art of wrestling to another medium. Wrestling was always about making you believe that what you were seeing was 100% real. In the modern age, part of that reality can come from the kinds of interviews or backstage segments where the wrestler admits “OK, all that was fake, but here’s the real me,” and then just keeps playing the character. Being “always in character” is a hard thing to do, but it’s made that much easier when the “character” is still the real you.
Sometimes a person seems to become their character, and sometimes a character is just a real person given a microphone and an audience. The allure of “it’s all real!” is a strong one for fiction, and making most of it actually real is one of the strongest ways to keep that allure. I don’t know about the “real” Nathan Fielder, or the “real” New Jack. But it’s fascinating to look at someone’s actions and not be entirely sure whether what you’re seeing is real or not. And I think that’s what makes wrestling and Nathan Fielder so popular.
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Imperator Rome: The Senate and the People


We’re finally at the heart of my suggestions to improve Imperator: Rome. I’ve discussed how Republics are boring and aren’t differentiated from monarchies. I’ve discussed how there’s nothing fun to do during peace-time. I’ve also discussed how civil wars are too easy to avoid, and when they do happen they’re too easy to win. Now I’ll discuss how Imperator could make things better.
As I said in my first post, Republics in Imperator Rome are just short-term monarchies. But they don’t have to be. Wheeling and dealing was a big part of the Roman republic, and it should be a big thing here too.
When the Consul of a Republic dies or ends his term in Imperator, another is elected in his place. The new ruler always comes from one of the 3 main Republican factions: Democrats, Oligarchs, and Traditionalists, with each faction having its own bonuses and its own agendas that they want to get passed during the next Consular term. The player has very little control over this process, and so sometimes the factions will demand goals that the player doesn’t want.
If a faction wins the election, the only way for the player to prevent them from implementing their party platform is to tank their Senate Support and gain a lot of Tyranny. But there are other times when the parties will want to implement something that the player also wants. The lack of player input during this process means you really can’t have any sort of strategy or planning around it, making it a poor mechanic for a strategy game. But maybe we could change that.
When an election is about to occur, why not let the player have some input on it, in exchange for tying their hands down the line. I’m envisioning the equivalent of a 3-way treaty between the 3 Senate factions that the player can bring up at any time to influence the outcome of the election in exchange for making promises to the other factions.
Say your Consul is a Traditionalist and it looks like a Democrat will be elected in his place. You, the player, really don’t want the Democrats in power because their party plank is to implement shorter term lengths and you don’t like that. So you bring up the 3-treaty and try to figure out “what can I do to avoid this?”
The Democrats can’t be swayed to vote against their own party member, but perhaps you can change their agenda by offering some concessions. What if you installed a Democrat as the Governor of Cisalpine Gaul? You make it so that for the next term the Governor of that province will be a Democrat and you can’t remove him for any reason. This placates the Democrats, and in exchange they’ll agree not to force shorter terms, and instead will work towards a Manumittance law which is also something they support. It just happens to be something you support too since it increases the number of Freemen pops and therefore the amount of manpower in the nation.
The Oligarchs then are incensed. You’re giving things to the Democrats and not us! We won’t stand for this! Your Traditionalist allies also aren’t happy with this, so you need at least a little Oligarch support to get this one over the finish line. So now you deal with the Oligarchs: what if they received the Governorship of Magna Graecia? Fair’s fair, the Democrats receive a Governorship, the Oligarchs should too. The Oligarchs say fine, but also next term they’ll demand that more land be handed out to their own people as well.
But now your traditionalist allies are angry. You gave governorships to the other parties and left nothing for us! So OK, you have to give something to them as well. They already control most of the political positions that aren’t governors, but they’re demanding that their Party Platform from the last election be enforced. They ran on a platform of stripping citizenship from the newly conquered Gauls. Now, your predecessor gave citizenship to the Gauls in the first place so they could fight in your armies, and stripping their citizenship will greatly reduce your nation’s fighting power. But the Traditionalists don’t care! They ran on this platform, they’re demanding it. So if you want your 3-way treaty to go through, then you’ll have to take away citizenship from the Gauls.
Strangely, stripping citizenship can actually be a useful tool of course. Citizenship is mostly useful for obtaining the military traditions associated with particular cultures, once you have those traditions you can revoke it with no consequences. And each additional culture you give citizenship to angers your primary culture, so if you plan to Romanize the barbarians anyway then keeping Romans happy at the expense of the Gauls just makes sense. So from the player’s perspective: this treaty actually enforces 2 things that they already wanted, that being a new law from the Democrats and new citizenship status from the Traditionalists, at the expense of giving out governorships that can’t be revokes. AND the player avoided a law that they really didn’t want, that being the Shorter Terms law that the Democrats wanted to pass.
You have a tentative treaty in place, but now you need to enforce it before the election happens. The governors will be people you can’t replace during the next term, and some laws will change. If you really want to limit this via game mechanics, you can even have the treaty cost Political Influence (PI) just like big treaties cost bird mana in EU4. I’d be ok with that as it seems realistic enough to equate PI with political capital in the modern sense. You could also make the cost of the treaty scale with how many things are in it. That would make Grand Bargains a rare thing, while smaller political agreements to hold power are the norm.
In fact, maybe the above treaty is too big, costs too much PI, and gives away too much. It ensures that a Democrat is elected, but prevents the Democrats from enforcing their favored agenda in exchange for giving out governorships and changing laws. Maybe there’s a smaller scale solution?
Maybe instead of going to the factions, you could go to the family heads we spoke about earlier. Each family has members in all 3 political parties, but the Family Head can likely wrangle their clan together to support a shared interests. Maybe instead of some Grand Bargain, you can just bribe the family head?
By letting the player also bargain with the family heads, instead of just the factions, you actually make the Great Families of this game matter. These are supposed to be part of the core concept and unique selling points of the game, that there are powerful families within it you need to keep on your side to maintain and expand your power. But they’re really somewhat meaningless as of now.
But in my system, I’d let you negotiate with the family head in order to get them to vote for a certain canddiate. With enough bribes of both money and holdings, you can get a nice Traditionalist elected, but be warned that giving out money and holdings makes that family more powerful down the line. The upside is you won’t have to give concessions to the other parties, or even to your own backbenchers who are making extreme demands. The downside is you’ve made one of the Great Families more powerful. But that’s a problem for the future Consul. Your current Consul then hands the reigns off to your chosen successor and you start playing as them.
If my system were implemented, I think Republics would have fun and interesting mechanics to deal with that sets them apart from Monarchies. The player would have to compromise with the other parties and maybe those compromises would bite them in the end. Remember, the Grand Bargain discussed above would have appointed Governors of Cisalpine Gaul and Magna Gaecia who couldn’t be removed, even if they were disloyal. The agreement with the Family head will give him more power, and he can never be removed. Agreements like these would be powerful and would let you choose a successor and influence your Republic. But they can also set you up for civil war, and as I said, civil wars should be harder.
Additionally, I think these changes would at least give Imperator: Rome something interesting to do during peacetime. Rather than ignoring policies, you could enact them whenever you wanted so long as you could bargain with the Senate. And rather than ignoring the Senate and removing disloyal governors whenever, you could have a system where gaining the support of the Senate sometimes requires making pacts with ambition people you’d rather not give power to.
I think in the 3-way treaty system I described above, everything in the game should be on the table for the player to give away or gain. Governorships, positions in the cabinet, laws and citizenship, maybe a forced war declaration on a neighbor. Maybe even changing your pantheon’s gods and building specific buildings. Wrangling the Senate should mean having to deal with powerful, conflicting forces, and it should require the occasional compromise to keep things working.
In exchange though, the player could use this system control the senate and pick their successor. Sometimes the Senate wants laws changed that the player also wants to change. But if the player changes it, it costs stability and PI, while doing it through this 3-way treaty should at least not cost stability. In fact, doing anything through the 3-way treaty should have its normal costs waived, as this would encourage players to use the treaties for their benefit while potentially setting them up with powerful enemies for later.
In this way, the Senate becomes an interesting and powerful mechanic for the players to deal with during peacetime. And likewise governors and cabinet members can’t be replaced with yesmen, because they’ll often get their positions through Senatorial compromise. I’ve now written a whole lot of words about a game I don’t really like, and even if all my changed were implemented Imperator would still not be a masterpiece. But I hope I’ve impressed upon you why the game isn’t good and why I feel these kinds changes would improve it. Hopefully next time Paradox tries to make a new IP, they’ll come up with interesting mechanics like these to put into it.
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Civil wars in Imperator: Rome


In the last two blog posts, I’ve discussed how Imperator: Rome needs more fun things to do. In particular, Republics don’t do anything interesting and governing your provinces is very boring. This time I’d like to talk about civil wars.
Imperator’s unique selling point is supposed to be civil wars. Rome was filled with civil wars, and these are supposed to give Imperator a unique and fun gameplay loop besides just standard conquest. After all, it’s one thing to win power, it’s another to hold it. But actually civil wars are way to easy to both avoid and win, so they end up being minor annoyances instead of fun gameplay features.
How civil wars are supposed to work is that every character in your country has a “power base” depending on their job and responsibilities. And if enough characters with enough power hate you, they’ll start a civil war. So that governor of a large province? You better keep him happy because he’s got a large power base. While that no-name failson who just lives in the senate? No one cares about him, feel free to do so also.
You also can’t just remove people who hate you from their positions. If the governor is actively raising an army and preparing for civil war, you shouldn’t be able to just politely bring him back to Rome and put a yesman in his place.
The problem is that it’s too easy to game this. If your governor hates you, you’ll get an alert saying such. But if you flip him a bribe he’ll be temporarily mollified, and you can then remove him with no consequences. Same thing for powerful office holders: your Tribune of the Plebs, your Pontifex Maximus, these are powerful officials who you should need to keep happy. But you can always bribe them and then replace them with yesmen if they ever get miffed.
So while you should need to work to keep everyone happy, it’s actually way to easy to do so. The player will never run into a situation where there is a character who hates them but is too powerful to remove. You can remove everyone with a bribe and a click, and while they’ll still hate you afterwards, they’ll no longer be powerful.
The only people you can’t bribe and replace are family heads. They have a magical power base that can’t be removed by removing their jobs, since they largely don’t have jobs (idle rich, you know). So if a family head hates you enough, you’ll likely be forced into a civil war with no chance of stopping it.
But then we run into the second problem: civil wars are too easy. They have some unique mechanics I won’t talk about, but generally you fall into civil war when about ¼ of your country’s power base hates you. But if ¼ of the country rises up against the other ¾, then it’s really easy for the ¾ to beat the ¼ with no issues.
I think this is terrible game design, if a civil war is going to happen then it should be a big, important thing, not a nuisance crushed without breaking a sweat. If a civil war is triggered, then no matter what percentage of the powerbase hated you, the civil war should have at least ½ of your country on its side, just to make things interesting. This would try to reflect how sudden alliances can trigger and people can join the rebels not so much out of hatred for you, but instead as a mercenary desire to be rewarded by whatever side wins the civil war.
But I also think victory on the battlefield shouldn’t be the only way war ends. I’d like it if you could negotiate with the rebels, offering clemency and bribery to turn them back to your side. If a rebel leader turns, they’ll bring their army and provinces back to your fold. And on the other hand, if you keep pissing people off then more armies and provinces should join the other side.
But on top of this, the game shouldn’t end if you lose a civil war. I think that just like in EU4, if they rebels win they can enforce their demands and rule the new nation, but making this end the game just doesn’t make sense. We aren’t playing as a specific family or person in Imperator: Rome, we’re playing as a vague “spirit of the nation” just like in EU4, and the nation still exists even if the rebels win the civil war.
So to sum up, civil wars in Imperator are too easy to avoid and aren’t even fun when they happen. I have some ideas of how to improve this, but it will take until next post for me to finally tie together all these posts about Republics, Governors, and civil wars. So please read on when I next post.
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Imperator: Rome needs to be fun during peacetime.


Last time on this blog, I discussed how I don’t like Republics in Imperator: Rome feeling the same as monarchies. Once you have Senate Support, while there are a handful of unique events related to running the Republic, there’s nothing to sink your teeth into. EU4 and CK2 both have very unique republics with unique gameplay loops, and Imperator Rome deserves the same. It will never get the same because it’s been abandoned by players and Paradox alike, but hopefully Imperator’s death will make Paradox think twice before trying to stuff mana into a game that doesn’t need it.
But before we discuss what I do want from Republics, I’d like to tackle another bugbear I have of the game, and that is that peacetime is boring and governor policies aren’t fun.
Imperator desperately needs something interesting to do during peacetime. Implementing policies should be that thing, but it isn’t. As it stands now: every province you own in the game is assigned a governor, and those governors set policies that influence the province. These governor policies can do a lot of things, they can convert their pops to your One True Faith, they can help build up defenses to increase your manpower, they can encourage trade to increase your wealth. But you don’t have control over what policies your governors set. If Imperator is to be a series of interesting choices (in the words of Sid Meiers), then we should start with these policies.
The only way currently to set what policies you want for your provinces is to spend Political Influence (PI), which is a rare currency in this game that is far better spent on other things. PI is needed for everything from changing laws, to keeping yourself stable, to fabricating claims so you can go to war with your neighbors. Everything costs PI, and governor actions are at the bottom of the list of what I want to spend PI on.
To give you an example of the value of PI, that “encourage trade” governor policy provides a roughly 10% increase to the provinces taxes. But it costs about 10 PI to enact. Now, even a small nation in Imperator can easily have 10 provinces, so increasing just 1 province’s tax by 10% is really just a 1% benefit to your overall nation. Meanwhile, for 50 PI you can found a city, which not only massively increases tax but also increases manpower, research, and conversion speed through its buildings.
So you can either spend 50 PI to enact 5 “encourage trade” policies, providing a modest 5% boost to income, or you can spend it to found a city and get way more benefits. But it gets worse, occasionally governors become corrupt or die, and so you have to replace them. The new governor will undo all your policies, and you have to spend that 50 PI again just to get that same 5% bonus. A 5% bonus that is still less than what you can get from just founding a city.
And remember, that 50 PI is also needed to increase your nation’s stability, pass important laws, or fabricate claims on a neighbor. There’s just never a time when I feel I can waste my PI changing governor actions, so I just ignore the governors entirely. There’s an entire game mechanic in this game that is completely wasted because it costs precious mana.
I think changing governor policies shouldn’t cost PI. It should be completely free like national focuses (or foci) in Victoria 2. If changing policies were free, I could actually see myself constantly going around to my provinces and spending time changing what they’re doing. Imperator Rome has the most boring peace-time of any Paradox game, and letting me play around with the provinces would at least give me something to do.
After a big war I could change all the policies to manpower producing ones so I can replenish my armies. This is the same way that Victoria 2 lets me use national foci to replenish my soldiers. If I need to build a huge monument for my own megalomania, I can tax my provinces to hell and back, making them angry at me. And once I build the thing, I can switch to giving them more autonomy so they’ll like me again.
If you limited how many governor policies I had, it would also enforce hard and perhaps interesting choices on my playstyle. Let’s say you limited me to just 2 provinces having governor policies in the entire nation (2 is the same as the starting number of national foci in Victoria 2). In that case, the policies need to be very powerful in order to make using them worthwhile. As a start, let’s make policies 5x more powerful than they are now.
If that were the case, then as I expanded I’d have to make interesting choices about where to use my policies. I can encourage trade in my heartlands, or I can convert pops in my recent conquests to the One True Faith. Encouraging trade gets me money, but converting pops makes them less likely to rebel, where do I need to put my focus? Or maybe I just had a big war and need to replenish my manpower, well if I use both policies for manpower, then I’m not getting more money or converting pops.
I could also see myself using some of the rarer policies in this case. There’s a policy called “social mobility,” which increases the rate at which pops promote and demote. Usually this is kind of pointless, and pops quickly reach an equilibrium state without needing this policy, and once they reach equilibrium they can promote/demote no further. But when you’ve just founded a city, it can be useful to quickly turn the tribesmen who live there into nobles and citizens. I could see myself using this policy in that case for a quick turnaround.
Governor policies should be something that helps keep me interested between wars, the same way national foci help keep me interested in Victoria. Making them powerful, free, but rare would mean I’d be constantly switching things around as the game progressed. But as they stand now, they’re weak, expensive, and everywhere so I usually just ignore them. They aren’t worth the mana and they aren’t worth my time.
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Imperator: Rome critique, part 1

After I finished typing out my thoughts on Imperator: Rome, I put it out of my mind and went back to playing more enjoyable things. But my friend who bought it for me wanted to play games together, and since we’ve already played to death every other game in our libraries, why not try Imperator multiplayer? I wasn’t keen, but there’s a new mod called Invictus that’s supposed to make the game way better, so we downloaded it to see.
Invictus doesn’t really change anything, to be honest. It adds more nations, sure. It adds more missions, fine. It gives each and every nation a completely unique tradition, making them 5% better at one thing and 5% worse at another. Those are all very pretty things that likely took a lot of work, but they don’t fix the fundamental problems of Imperator: Rome that I already talked about. War is still boring, peace is still boring. In other Paradox games, I feel like I’m always working towards something, in Imperator, I feel like I’m always waiting. Just waiting for aggressive expansion to decrease, waiting for truces to end, waiting for enough PI to fabricate more claims. Other Paradox games include plenty of waiting but they also include a lot of doing. And Imperator just doesn’t have enough to do.
So in our Multiplayer, I played the Etruscan republic and he played the Carthiginian republic. Two Republican enemies of the Roman Republic got their revenge on Rome within the first 5 years. But after we got our revenge, we found that playing as Republics in Imperator was still pretty boring. There just wasn’t enough to do, not enough that was fun, and the challenges Republics present you with are neither challenging nor interesting. Over the next few posts, I hope to outline what the problems are, and then what my proposed solutions would be, as well as some other stuff that’s on my mind.
I know it’s fairly onanistic to write posts about “how to fix X game,” and I’m not a games designer or even a modder who can put my thoughts into action. But this is the streams of my consciousness, and so this is what I’ve been thinking of.
There’s two ways that playing a Republic in Imperator can go, and neither are really interesting. If you don’t know what you’re doing then you quickly lose the support of the Senate, and once they hate you, it’s almost impossible to ever make them like you again. Low Senate support lowers Stability, and low Stability lowers Senate support. You enter a state where the only way to do anything is to gain Tyranny, and since Tyranny also lowers Senate support, you quickly enter a death spiral of decreasing Senate support, decreasing Stability, and increasing Tyranny. Eventually Senate support goes so low that you can’t do anything at all, your nation is paralyzed, and you can’t play the game.
We can make funny political jokes about how this is very realistic of what happens in a Democracy. But Imperator is a video game and games should be fun. Realistic as this may be, it isn’t fun.
The other way things can go is if you do know how to play the game. In that case you quickly pass the “anti-piracy” edict to make everyone love you. Then you ensure that your favorite faction holds all the positions of power in society. Once your faction is the only one in charge, they’ll all love you forever and the other factions become too weak to ever do anything. Your Senate support skyrockets and you can do anything you want, and once you make your elected rulers reign for life, you’re basically playing a monarchy with a different coat of paint.
Again jokey jokey this is all realistic in certain Democracies. But again, it isn’t fun.
There’s an apocryphal quote from Sid Meier of Civilization fame: “games are a series of interesting decisions.” I want Republics in Imperator to be fun and interesting. I want to feel like I’m making choices and weighing up my options throughout the entire game, not just once at the start of the game when I turn myself into an elected monarchy.
In the following series of posts, I’ll try to outline what changes I’d make and why, to at least make Republics in Imperator play better. But before that I’ll need to discuss governors and civil wars, which are also incredibly undercooked in this game. This will be a long series, but if you read to the end I hope you’ll get a better appreciation of what Imperator Rome could have been, even though it will never get an update or likely even a sequel. Trashing or praising dead games is a time honored tradition on the internet, and I hope you’ll join me for this.
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Buying a desktop in 2023


I bought my last desktop in 2014. It was a very high end machine at the time, and while I’ve had several new laptops since then, the desktop long remained the workhorse of my gaming setup. But with the recent AI craze, I found that my desktop didn’t have enough power to run stable-diffusion (the AI art program) or even GPT4All (an open-source version of ChatGPT).
So I decided to finally get a new desktop, and it was harder than expected. I bought my 2014 desktop at Fry’s Electronics, which went under during the pandemic. With them gone, the only computer stores nearby are a fleet of Best Buys. Best Buy isn’t bad, but I’ll warn you that it won’t come across well in this story.
When I went to Best Buy for a new computer, I only knew I wanted a machine powerful enough to run stable-diffusion. And I figured that in this day and age, maybe I don’t need a desktop to do the most powerful computing. Desktops seem like dinosaurs these days, most of my coworkers only have laptops or tablets. I even know some people whose only computer is their phone. So maybe I just need a top-end laptop to do what I want?
But looking for laptops in Best Buy felt like trawling a souk for antiquities. There was a huge language barrier, and no one seemed like they knew what I wanted.
I did some homework online, and it turns out that AIs don’t just need a powerful graphics card, they need a very special type of card. They need an NVIDIA card with a lot of VRAM. NVIDIA is needed because only its cards contain “CUDA” which is can make AIs go. CUDA is a suite of on-card libraries for complex math and parallel computing. I know the AMD stans will tell me that there are libraries to run stable-diffusion on AMD, but installing stable-diffusion is already a pain, and trying to install CUDA work-arounds using barely-commented GitHub files is too much work for a simple hobby.
And in addition to an NVIDIA card, you also need the card to have VRAM. VRAM stands for video RAM, and it’s needed to let graphics cards work their best. How it was explained to me is that your PC and your graphics card are like 2 major cities connected by a single dirt path. Each city has their own big highway system, so moving data within them is quick and easy, but moving data between them is slooooooooooooooooow. So modern cards use VRAM, which is like a data warehouse for GPU-land.
This is important because GPU-land is the part of the computer specialized for complex math. In the old days, the demand for math processing was primarily driven by video games, which needed to calculate position and momentum of thousands of characters and particles across 3D space. This is why GPUs are most associated with video games, but recently crypto-mining and AI have also emerged as major drivers of GPU demand since they have their own high-end math requirements.
Before VRAM, every time the GPU did a calculation it had to store its answer in the main system memory, then ask for that answer back if it needed it for the next calculation. It was sort of like this:
the computer says: “what’s the square root of 2+7 over 77+23?”
The GPU says “OK 2+7 is 9. Now what was in the denominator?”
Computer: “77+23”
GPU: “OK 77+23 is 100. Now what was in the numerator?”
Computer: “well, you just told me 2+7 was 9”
GPU: “OK 9/100 is 0.09. Is that all you wanted?”
Computer: “you forgot to square-root it”
GPU: “OK, the square root of 0.09 is 0.3”
Computer: “Did you say 0.3000000000000000004? Sounds right to me”
GPU: “Don’t forget to check for floating point errors. See you next time!”
That’s a lot of cars going back and forth along the dirt road, and it made for slow computing. But with VRAM, the GPU can store all its answers locally and only talks to the computer when it’s finished calculating. This clears a hell of a lot of traffic off the road, and without VRAM most modern AIs just don’t work.
So I knew I wanted a lot of VRAM, and the internet told me 16GB was a good number. I also knew I needed an NVIDIA graphics card. But finding all that at Best Buy was an exercise in frustration.
I would walk up to a computer to check its specs. The tag says it has an NVIDIA card with 16GB of RAM. 16GB RAM? That’s way too low for modern storage. So that 16GB must be the VRAM, right? It also says it has a 512GB solid state drive, which I assume is the computer’s main RAM storage. So half a terabyte of memory and 16GB VRAM, that’s exactly what I want, right? But on closer inspection of the actual computer and not the tag, it says it has an intel graphics card. It seems this model of laptop can either have an Intel or an NVIDIA, and while the tag says NVIDIA the computer itself says Intel. So this is not what I want.
The next computer over does say NVIDIA, and it’s got a whole terabyte of memory. It still says 16GB RAM, so I guess it’s a buy, right? Well dxdiag is a simple windows command to tell you the computer’s specs, and I run it on this computer just to check. It turns out that the 16GB RAM is made up of 6GB display memory and 8GB shared memory. I guess Best Buy uses base 8 math where 6+8=16. That would explain their prices, but 6+8 isn’t what I’m looking for.
Even worse, I do some searching and find that only display memory is “true” VRAM. The 8GB of shared memory is actually just normal RAM that is “reserved” for the graphics card. Using the analogy from above, it’s like the GPU city owns a warehouse in the Computer city, so when it has too much data it can offload it there for pickup later. The problem is that to move that data it still has to go back and forth down the dirt path between the two cities, which means it’s still very slow. So for my purposes, 6+8=0.
But here’s the thing, I’m not an expert so I don’t know if “display memory” really is the same thing as “VRAM.” I’m only assuming it is. But maybe I’m wrong and the VRAM is listed elsewhere? I flag down a Best Buy employee and ask him what display memory actually is. He tells me “oh it makes the graphics card go faster, but it doesn’t make it more powerful.” That’s incredibly generic, I ask him if “display memory” is the same as VRAM. He says “I think kinda, yeah,” and at that point I realize he doesn’t know any more than I do so I thank him for his time and leave.
I need true VRAM, so now I just start running dxdiag on every computer on the floor. I find that all of them are set up like the 6+8 laptop and none of them have a lot of “true” VRAM. Looking online, it also seems like NVIDIA has sneakily given their laptop cards the same names as their desktop cards despite the laptop cards having much lower specs. I knew a 4070 or 3060 were “good” NVIDIA cards, but the laptop versions are paltry imitations of the real thing and not good enough for AI. So it turns out I do need a desktop.
OK, well I’m still at Best Buy so I wander over to their desktop area. I no longer trust tags so I just run dxdiag on anything I see. And there I seem to strike the motherload: 24GB of display memory, holy crap that’s a lot of VRAM!! Oh, it’s an AMD card. Well AMD may be cheaper and have way more VRAM, but it doesn’t have the CUDA so it’s a no-go.
I finally go over to Geek Squad, Best Buy’s in house specialists, and ask if they do build-a-desktop services. It turns out no, that’s a service they discontinued a long time ago. I can buy parts to build it myself, but Best Buy can’t build it for me. I asked who could build me a computer and every member of Geek Squad plus a randomly patrolling employee all told me to try Micro Center instead. So I had to head there.
Micro Center was the exact opposite of Best Buy. As soon as I started looking at graphics cards an employee came up to ask if I had any questions. I asked him my questions about VRAM and display memory and he was able to point me to a specific card that had plenty of VRAM and which he told me was very good for AI. He also gave me ideas of other cards I could buy if I wanted to move up or down in power and price, and when I finally settled on which card to buy, he then offered to pick out every part I needed for a computer and put them together for me.
This was exactly what I needed, a build-a-desktop service with an expert who could actually help me buy something. We went over all the parts and I made whatever changes I wanted from what he suggested. Then 2 days later I had a desktop built for just 2000$. That may seem like a lot, but laptops with way less power were selling for 1800$, and the only laptop that seemed even capable of doing what I wanted had a 2500$ price tag. I only just got the desktop back to my house, so I still have a few weeks before I find all the things I hate about it, but I’m already liking Micro Center a lot more than Best Buy.
Overall, buying a computer in 2023 is still as overly complicated a mess as it’s always been. If you just need to write emails to your grandkids, Best Buy has 180$ laptops that will probably do you good. But if you want the kind of power needed to play modern games and do modern activities, trying to parse all the various GPUs with their CUDAs and VRAMs and so on is way more of a hassle than it should be.
I wish more computer sellers were knowledgeable in what they were selling, I don’t need all of them to be experts in AI hardware but if they could at least tell me what all the parts mean I’d have been a lot happier. Shouldn’t a car salesmen be able to explain to you miles-per-gallon and what a hybrid is? As it stands, I was dumbstruck by how helpless most salesfolks were, and how little the GPU business has changed in decades. In 2008 the late Shamus Young wrote an article complaining about how confusing it was trying to buy a graphics card, and nothing has gotten better since then.
Maybe someday I can ask an AI what kind of graphics card I need to run it. Then ask the AI to build it and maybe ask the AI to install itself on there for me. Some people are scared of AI, but I think if Skynet ever does become self-aware and try to self-replicate, just reading its own hardware requirements will give it enough of an aneurysm to drop it back down to pre-sentience. Until then, I can’t say I’m looking forward to doing all this again in a few years time.
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I’m addicted to rageahol
I don’t like writing this, but I’ll try to do so.
I’ve found that I’m too rageaholic recently. I don’t know if this is weird, but before I actually talk to people I sometimes plan out conversations in my head. What I want to say, how I want to say it, that kind of thing. All too often, conversations in my head turn into me being angry at people, attacking them, making cutting remarks, that sort of thing.
And this is happening in the real world too. I passed a woman as I biked to work recently. It was on a shared walk/bike path in the city and so I felt I had the right to be there. I’ve often noticed that walkers get really scared or heated at bikers, but I always give them a large latitude. I don’t want to hit them any more than they want to get hit.
Anyway I passed this woman with a very wide latitude, yet she still yelled out as I passed. Then, I locked up my bike to get into my job, and she came up at me complaining about how I passed her. I had already realized she was going to do this (I could tell when she yelled at me as I passed), so the conversation was heated from the beginning. I brusquely told her that I passed her well to the left, that I pass lots of walkers every day, and that she needs to share the road with bikers just as we share it with her. I didn’t even give her a chance to respond, I just walked away and said I didn’t like that she yelled at me when I didn’t do anything wrong.
But the problem is: what did other onlookers think of me?
To be clear, I really think I was in the right to pass her. It’s a shared space, you can tell by all the bikers on it and the fact that there are bike lock-ups all along the sides of it. One of which I used to lock my bike as she ran after me to complain. I’ve had assholes in cars yell at me when I bike on the road, and I think walkers who think bikers can’t ride on shared spaces are no better. I gave her a lot of space, I didn’t hit her and I wasn’t even near enough to hit her if I tried.
Could I have said something before I passed? On designated bike paths, there’s an “on your left” system to let people know you’re passing. But that’s for places where you pass someone every 5 or 10 minutes, I pass a hundred people in the few minutes it takes to get to my building, if I said something to every single one of them, I’d be hoarse at the end of the week. And besides, I don’t say “on your left” when I walk past slow walkers, I just give them enough space and go right by. I don’t say it to cars that I pass in my car either. If I’m just commuting on a bike, I feel that it should be understood that I’ll pass slow walkers wordlessly just as if I were walking past them.
So that’s me being all defensive about my actions, but still, what did people think about me is the problem. To be honest, it might not have been good. I was very heated at her, which made me act rude. I cut her off and said my piece, then left. That wasn’t the right way to do things.
What was the right way? As I said, a lot of asshole drivers don’t want bikes on the road, and a lot of asshole walkers don’t want bikes on shared walk/ride paths. I don’t want to just give in to those people and say “yes, you’re right, bikers should never exist anywhere near you.” But I needed to find a better way to stand my ground without looking like an asshole. How? How to respond to someone yelling at me without seeming like an asshole myself?
What if just said my piece more calmly? “Hey, I passed you by a wide margin, please don’t yell at me just for using the path.” Would that have been better? She might still have yelled at me, but then she’d be the asshole. Would calmly pointing out “this space is for bikes as well as walkers” been better? Would calmness as a whole have been better, or would I just have seemed snooty and stuck up?
Should I have just not responded at all as she came up to me?
I don’t think I could have improved my interaction with her specifically. Like I said, I’ve dealt with way too many drivers and walkers who are furious that the city allows bikers to exist at all, such that any legal use of a bike will bring a torrent of yelling and profanity. I can’t change their mind, they’re just assholes. But to everyone surrounding her, this could have been an interaction between an asshole lady and me, or it could have been an interaction between two assholes. And I worry it was the latter.
Maybe calmness as a whole would have been better. I need to try that next time. I’ve gamed this conversation out in my head, running through it because I don’t like how I acted and don’t like how I probably came across to other people. It’s not an important conversation, I’m sure no one on that street will even remember me by tomorrow. But it’s a microcosm of a lot of my problems, and if I’m going to fix them I need to become the type of person who would have handled that conversation better.
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Nationalization
Nationalization (or rather Nationalisation) was a big part of Jeremy Corbyn’s manifesto during the 2017 and 2019 General Elections. If Labour won, it promised that anything and everything would be nationalized, usually at below market price.
I’ve always been skeptical of claims that nationalization leads to any kind of savings. The claim is that since a Government company doesn’t have to worry about profits for shareholders, it can be more efficient than a private company. All the profits that are paid out as dividends are instead re-invested into the company to provide better service at a lower cost.
But there truly isn’t any law saying a company ever has to provide dividends and profits. If Corbyn, McDonnell and co truly thought that companies could run better and more efficiently without profit, they could always just do that themselves without need of the government. Private citizens can always set up a non-profit corporation, they can take money from people (God know’s Corbyn was a fundraising machine) and set up a company that doesn’t pay dividends to shareholders, but instead re-invests everything to provide better service at a lower cost.
If such a non-profit did truly provide better service at a lower cost, then customers would flock to it over the for-profit companies that already exist. And again since this non-profit doesn’t hand out dividends, then Corbyn Co could easily be the fastest growing company in the world as it takes on more and more customers and reinvests into being better and better.
So why did they need nationalization? Why couldn’t they give the British people good services as a low price by just setting up a non-profit company and out-competing the for-profit ones? Why do socialists only ever think they can succeed by taking from someone else?
I think they simply didn’t have enough economic literacy to realize how their whole idea was such a shambles. Non-profit companies haven’t taken over the world because for-profit companies are actually way more efficient. They’re more efficient than non-profits and more efficient than Government companies, but socialists prefer to deny the lessons of history and keep acting like it’s the 1970s.
Not only are nationalized companies less efficient, but the act of nationalization creates inefficiencies. The idea that the government can force a sale of a profitable enterprise creates a chilling effect as investors become less likely to invest knowing it can all be taken from them at any moment. People don’t want to be forced to sell to the government, even at a “fair” price. Most eminent domain projects throughout history were done at a “fair” price, with people being paid the market value for their homes and then kicked out to make way for freeways and whatnot. But “fair” price or not, no one likes a forced sale.
And Corbyn Co wanted to take things a step further by paying below market value for the companies they wanted to nationalize. So not only was the government forcing a sale, but they were also committing theft at the same time.
I write all this because nationalization became a big word again during the recent bout of inflation, and I’ve seen way to many people jump on the bandwagon saying we need to nationalize energy companies, housing companies, and everything else to keep prices down. But prices don’t rise because companies are greedy, they rise because of fundamental shortages and inefficiencies. A nationalized company would have just as much trouble with inflation as a for-profit one, only a nationalized company could push its losses onto the taxpayers rather than be forced to raise prices and cut costs.
High prices are a signal that there is a shortage and that alternative avenues should be sought. When the price of gas rose, I decided I couldn’t justify driving to work every day so I tried to bike whenever possible. But would a nationalized American Gas company instead pass that cost onto the taxpayer? Wouldn’t they keep prices low so that I kept using as much gas as I always did? In that case every taxpayer who tries to be a good world citizen and use less carbon would be subsidizing me personally as a drove a distance that I could easily bike instead.
As inflation tapers off, it seems clear that nationalization was not the answer, and we are entering the Era of Corporate Generosity. But I doubt we’ve silenced forever the calls of nationalization, no matter how many times it leads to omnishambles. Still, I hope no serious nationalization proposal is put forward for a long time yet.